"The Use of Guessing Game to Improve Students’ Motivation in Learning English Vocabulary for Eighth Grade Students of SMP N 6 Yogyakarta."
ABSTRACT The Use of Guessing Game to Improve Students’ Motivation in Learning English Vocabulary for Eighth Grade Students of SMP N 6 Yogyakarta. Siti Musthoriyah , Sanata Dharma University sitimusthoriyah809@gmail.com The students had low motivation and inactive in learning English process. They were not confident to share their ideas using English. Therefore, t he researcher conducted a research to improve students’ motivation in learning English vocabulary. The method used in this research was Classroom Action Research (CAR). The researcher conducted two cycles for two meetings. Each cycle consisted of four main steps, namely planning, acting, observing, and reflecting. The first cycle was conducted on Friday, February 22 nd , 2019 and the second cycle was held on March 06 th , 2019. The subject of the research was the students at VIII A grade of SMP N 6 Yogyakarta. The number of the students was 33 students. There were two research instruments, namely observation